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AcronymaXtm is a C++ library for high-performance, high-quality extraction and tagging of acronym/definition pairs in a natural language text. AcronymaXtm will detect acronyms and corresponding definitions in any alphabetic language, although it strives to include specific provisions for English, German, French, Italian, Spanish, Portuguese, and Russian.
AcronymaXtm is distributed as a Windows DLL that you can use from any language, such as C++, C#, or Java.
A beta version of AcronymaXtm is now available. Visit the Lexis project site (http://lexis.softwarespecies.com) for more information.
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AcronymaXtm is distributed as a Windows DLL that you can use from any language, such as C++, C#, or Java.
A beta version of AcronymaXtm is now available. Visit the Lexis project site (http://lexis.softwarespecies.com) for more information.
There are currently 674 PC games in our coverage database. Not an impressive volume, yet the database provides useful insight of the situation in the field of configuring games. First, the average number of settings in games of a given genre seems to remain relatively stable as time goes. There are certain fluctuations, but in general we believe the averages keep stable due to constant emergence of new configuation entities and extinction of the irrelevant ones (such is the situation with hardware-related options). Second, not many games deviate from the average counts. For about 80% of first-person shooters, the combined counts of options and bindings fall around the average with deviations well under 25%. In concrete numbers, this means that 80% of all first-person shooters have anywhere from 45 to 75 settings. As for real-time strategies, about 93% of all games have anywhere from 33 to 55 settings. Heavier deviations are very rare, but there are FPS games with almost two hundred settings and strategies with over 440 settings.
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